Couple to the Impact Engine is the potential to add more realistic injuries and outcomes on the pitch, this should make you think twice about forcing a limping player onto the pitch, but is probably a lesson best learnt the hard way. Then there is the much touted Impact Engine offering a more physical game, it takes a little getting used to when your players start falling in a heap, but makes much more sense and for every youtube video of otherworldy physics bouncing players around there are thousands of satisfying and crunching tackles to be had. There is something addictive about seeing those pipe dreams come to fruition, and that’s from a recovering Championship Manager addict. Offering a wealth of information, the screen is very much like a website will the ability to jump in and control every aspect of the career in hand, whether playing as a Manager, Player Manager or trying to climb from the team to the top job as a Player. The Career mode has also had a hefty overhaul, the front end dashboard for the game is delivered very much like a typical Manager game interface. There is something sublime about playing a match in a single position and it gets even more satisfying when you play matches online that way, the feeling of responsibility when a ball comes your way makes the game something worth investing in. All the standard game modes are available, one off matches, customizable tournaments, the Virtual Pro and my favourite mode ‘Be a Pro’. The Arena returns, a wonderfully simple way of losing plenty of hours just messing about and practicing, it might not be as obviously positioned as FIFA11, but is still a great place to practice those skills and improve your Virtual Pro. This I believe is an oversight, the man’s warm Scottish burr was the perfect foil to Tyler, where Alan Smith is just plain dull.Īs for content, there is more than you can shake a stick at. This year the commentary team has been given a face-lift, four commentators inclusive of Andy Townsend another ex-Aston Villain, but no more Andy Gray. There have been many times that their inane football-isms have left me laughing the face of what was actually happening on the pitch. Recent years have seen the commentary and camaraderie between Martin Tyler and Andy Gray develop into an entertaining, if a little repetitive backdrop. While we are talking graphics, let us also discuss the sound or more importantly the commentary. Well known players are instantly recognisable, even Rooney looks less like a troll this time round and by default I would imagine the lesser known players fit in quite nicely too. Swooshing menus, team rosters, stats and replays – if it wasn’t for the handy radar at the bottom of the screen I’d just sit back and crack open a beer. Not only do the essential components look great, but it is the production values that set the game aside, from the moment you are into the pre-match animations it feels like a Sky TV game and doesn’t let up until the final whistle. The game looks fantastic, the quality of the animation and player models are top notch, the stadiums look great, although the crowd is still more wooden than a Rebel Alliance celebration gathering. The subsequent years have certainly offered more than spit and polish updates, they they have all added something new. After that I never looked back, we were soul-mates again, the serious simulation style controls had gone and playability had returned. After that I dabbled with that alternate soccer series, until FIFA09 turned things around. I have been in and out of love with the FIFA franchise over the years, my first experience was on a SNES with an isometric view of the pitch and a few fairly wooden sprites. Free flowing TV quality football has been the aspiration for game developers for years, after blocky beginnings with games like International Soccer and micro sprite based classics like SWOS, the time is now.
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